Reviewed: Pop The Pigeon
by Hunter Morrison
I was thinking of trying to begin writing again for this site after I got my iPhone 4 at the midnight release here in Taiwan on September 17th. But when a typhoon decided to hit this weekend, I knew I had to write something. After all, I’m stuck inside all weekend anyway, so aside from playing with my new phone I don’t have much else to do. And hey, that battery has to recharge sometime, eh, so here I am.
One of the games that has been on the review docket for a while is Pop The Pigeon ($0.99, iTunes, Appshopper) by IJApps. This is one of those perfect games for our website, because it fits the definition of an app that is flying under the radar (should I pardon the possible pun?), despite the fact that it is a pretty great little indie game.

The premise of Pop The Pigeon is pretty simple, you use a laser (or various other weapons you find in the game) to kill pigeons. Now, some of you might be a bit squeamish already, and I too was a bit put off at first with a game that seems to be just about randomly killing animals, even if they are pigeons. But it’s done in a pretty cartoony and goofy way, so fret not, this game is not likely to be inspiring any future serial killers out there or anything like that.
Anyway, with that disclaimer out of the way, you use a laser to lock onto the pigeons. When the laser comes into contact with a pigeon, it automatically starts to heat the pigeon up, which causes the pigeon to expand in a balloon-like fashion, until it finally pops (also in a balloon-like fashion). The pigeons move randomly in order to avoid their demise, and there are various kinds of pigeons. Standard ones, fat ones, and speedy slender ones that don adorable little helmets for some reason. These speedy one occasionally have colored helmets, these colored helmets indicate that the pigeon contains some kind of weapon power ups. There are three power-ups in the game aside from the standard laser. The first you will encounter is just a simple enhancement to the default laser, which gives it the ability to deal out two times the damage. Definitely awesome. The next one is called the “capacitor”, which gives you a limited number of shots that you need to charge up and then release when your laser is in contact with a pigeon. Instant kill, but limited ammo. The final is an airplane strike, which calls in an airplane. I would imagine this would be most useful for situations with more than one bird on the screen at once, although I rarely encountered this situation.
So that’s the concept. The game is played with the accelerometer, the only time you need to use the touch screen is to activate the capacitor and the airplane strike (and of course, to navigate through the menus). You seem to have an infinite area of sky to navigate through, and the aiming reticule remains locked in the middle of the screen. On-screen arrows indicate pigeon locations and scale to show you how near/far they are. Basically, line up with the pigeons and pop ‘em. It’s not as easy as it sounds, though, as the pigeons’ movements are erratic and random. You have a certain amount of time to clear a fixed set of pigeons on each level, apparently with times for a simple bronze (which lets you go to the next level), and then silver and gold. There are sixteen levels in all.
The game itself is surprisingly fun despite its apparent simple nature. There is just some mystical, primal appeal in locking in on a bird, turning it into a hilariously fat balloon, and then finally watching it pop into oblivion. Like I said, it’s all done in a very cartoony way that is in no way gruesome. Control-wise, the game works really well. The accelerometer response is excellent and the laser goes where you want it to go. You have to be careful about the angle you hold your device at when you launch a level, as that is when it calibrates, and there is no “calibrating now!” screen or any option to manually calibrate, which is good for a simple experience but may lead to confusion and frustration if a user unwittingly holds their device at the wrong angle when it calibrates. But still, it’s definitely one of the least-frustrating accelerometer games I’ve played (and there have been many frustrating accelerometer game experiences). It ranks right up there with Tilt to Live. The game also plays well with multitasking and resumes right where it should, so definitely accolades are deserved for it being competently coded.

The artwork is also quite nice. Like I said, it really adds to the appeal to the game–the light-hearted way the birds turn into balloons makes the premise work. If it was done differently, I might have been disgusted at the concept of this game alone (what can I say, I have a soft spot for birds!). I love the little touches like the helmets expanding and cracking as the birds themselves get bigger and fatter. The graphics are extremely crisp on the Retina Display, and I should also note that it’s a universal app which means it is iPad-compatible as well. If I had to have a complaint about the artwork, I would say that at times the world seems a little empty. I would have had some more random scenery or something floating around in the background, much like Nimblebit games often have. Just a little bit of extra flair to keep the world from getting to be too repetitive.
The game does seem a bit quiet when it comes to sound. There are various sound effects that get the job done (yes Virginia, there’s a nice pop when you’ve finally cooked a pigeon), but there’s no music, which isn’t a huge deal, but it does make the game world seem a bit empty if that makes sense.
Overall, it’s a pretty polished package. I do have a few complaints. Even though there are very few options, when I first started, the complete lack of labels for these buttons were a little confusing. Sure, after I got used to them they all made sense, but yeah, it was confusing at first. My biggest complaint gameplay-wise is that apparently the sky is unlimited and pigeons can really fly rather far in different directions. When you only have 50 seconds to clear a stage, it can be extremely frustrating to just spend 20+ seconds scrolling across an empty sky of clouds waiting to see the little arrow indicator get bigger and bigger. I mean, it seems to me that their motion is random so you can often restart a level and have a much easier experience but on the other hand you could be doing good with your first three pigeons but you know it’s almost impossible to clear because then the next three have flown out to the farthest possible areas in each direction and it takes a long time to scroll to each one.
The other major problem with the game is that it’s relatively short. As mentioned earlier, there are sixteen levels, and most of them have goal times that total less than a minute. Now, that doesn’t mean you’ll finish in 16 minutes, because some of the levels can be quite difficult, but yeah, even pacing myself I beat it in just a few sittings. There’s not much in the way of replayability, either. Like I said, there are apparently bronze/silver/gold times to aim for within each level, but as far as I can see, you can’t actually see the goal times for any medal other than bronze. So you don’t really know what to aim for, other than “better.” Which kind of takes the incentive away, I have no idea if I am 0.01 seconds or 10 seconds away from getting the gold or silver. The game could definitely stand to at least add in some way to view your goals for medals along with a few more levels, and ultimately some sort of unlimited random time-attack mode or something might be best.

But really, the thing is, despite the occasional shortcomings, for $0.99 you still get a ridiculous amount of entertainment. We often forget to put things in perspective due to the nature of the App Store’s pricing model. This game may not seem very deep or even very long, but even if you derived only 20 minutes of pleasure out of this game (which I’d say is a gross underestimation), you’re still getting way more than your money’s worth on this game. It’s an indie game that is put together extremely well with fun, nice artwork, and also features novel, fun gameplay. For a buck, that’s a pretty nice combination. It’s not going to win game of the year or anything like that, but I don’t think it’s looking to do that either.
It’s just about having some good honest fun while popping some pigeons. So get poppin’.
Vitals:
Name: Pop The Pigeon
Linkage: iTunes :: AppShopper :: Official Site
Price: $0.99
Developer: IJApps
Genre: Games
Bottom Line: A fun little indie game that is definitely worth a buck.












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